9/27/2023 0 Comments Superliminal switch physicalIn later levels, some of the puzzles became a little too abstract for me – I had to look up a solution to one, and another I didn’t solve at all, stumbling eventually across the exit with no understanding of how I’d gotten there. This never becomes a significant problem, but it’s always there looming in the background (or maybe it’s just a small problem in the foreground). Changing the sizes of objects to reach unreachable doorways or clear too-high hurdles is your bread-and-butter move, but it’s not always particularly intuitive, and adjusting things to the right size can be tricky when by the nature of the shifting-perspective system you don’t really have a good way to judge actual volume. Some of these work really well and others are less effective. The game is structured across eight or so discrete levels, each of which introduces a new physical mechanic or puzzle element to deal with. Presenting itself as taking place in a dream world, the game asks you to readjust your sense of physical reality and use perspective tricks and camera manipulation to change the sizes, shapes and layouts of objects in the world to progress. Superliminal is a first-person puzzler that descends most clearly from games like Portal and Antichamber in its physics-bending puzzle design, and The Stanley Parable in its serene surreality. ![]() ![]() At that point I stopped watching the trailer, to save the rest of the surprises for an actual playthrough. I put Superliminal on my definite-buy-on-release calendar after seeing the trailer a few months back, in which the protagonist picked up a small, close object, moved it around a little, and then dropped it, revealing that through a trick of perspective, it was suddenly a massive object, quite far away. Here are some games I’ve been playing a lot of this week.
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